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Root image space: the eye at the origin looking down -Z. Depth is near / -z, reversed-Z in Depth32Float, cleared to zero and compared GreaterEqual; every pass here writes that quantity, and StandardZ nodes serve the old paths only.

Constants§

DEPTH_CLEAR
DEPTH_COMPARE
DEPTH_FORMAT
H3_DEPTH_ENVELOPE
H³ hits at least H3_DEPTH_SEPARATION apart stay ordered within this hyperbolic distance of an eye at most H3_EYE_CHART_REACH from the chart origin, and valid_point refuses points farther than this from the origin.
H3_DEPTH_SEPARATION
H3_EYE_CHART_REACH

Functions§

eye_relative
h3_image_of
klein_tessellate_segment
klein_tessellation_error
placed_view_projection
placement_matrix
projective_depth
root_projection
root_view_projection