Expand description
Root image space: the eye at the origin looking down -Z. Depth is
near / -z, reversed-Z in Depth32Float, cleared to zero and compared
GreaterEqual; every pass here writes that quantity, and StandardZ nodes serve the old paths only.
Constants§
- DEPTH_
CLEAR - DEPTH_
COMPARE - DEPTH_
FORMAT - H3_
DEPTH_ ENVELOPE - H³ hits at least
H3_DEPTH_SEPARATIONapart stay ordered within this hyperbolic distance of an eye at mostH3_EYE_CHART_REACHfrom the chart origin, andvalid_pointrefuses points farther than this from the origin. - H3_
DEPTH_ SEPARATION - H3_
EYE_ CHART_ REACH