pub(crate) fn draw(
context: &Context,
session: &Session<Playground>,
panel: &mut Panel,
sender: &CommandSender<Playground>,
rotor: Rotor4,
depths: &[DepthBand],
)pub(crate) fn draw(
context: &Context,
session: &Session<Playground>,
panel: &mut Panel,
sender: &CommandSender<Playground>,
rotor: Rotor4,
depths: &[DepthBand],
)