pub(crate) struct Stage {
pub(crate) tick: u32,
pub(crate) next_spawn: u32,
pub(crate) rng: u64,
pub(crate) seed: u64,
pub(crate) paused: bool,
pub(crate) released: bool,
pub(crate) frozen: bool,
}Fields§
§tick: u32§next_spawn: u32§rng: u64§seed: u64§paused: bool§released: bool§frozen: boolImplementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Stage
impl RefUnwindSafe for Stage
impl Send for Stage
impl Sync for Stage
impl Unpin for Stage
impl UnsafeUnpin for Stage
impl UnwindSafe for Stage
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