pub struct DebugLayer { /* private fields */ }Implementations§
Source§impl DebugLayer
impl DebugLayer
pub fn on_window( gpu: &GpuContext, format: TextureFormat, window: Arc<Window>, size: (u32, u32), ) -> Self
pub fn offscreen( gpu: &GpuContext, format: TextureFormat, size: (u32, u32), scale: f32, ) -> Self
pub fn pass(&self) -> Box<dyn FramePass>
pub fn context(&self) -> Context
pub fn resize(&self, width: u32, height: u32, scale: f32)
pub fn on_window_event(&self, event: &WindowEvent) -> bool
pub fn push(&self, event: Event)
pub fn modifiers(&self) -> Modifiers
pub fn set_modifiers(&self, next: Modifiers)
pub fn begin(&self) -> Context
pub fn finish(&self)
pub fn take_callbacks(&self, into: &mut Vec<CommandBuffer>)
Trait Implementations§
Source§impl Clone for DebugLayer
impl Clone for DebugLayer
Source§fn clone(&self) -> DebugLayer
fn clone(&self) -> DebugLayer
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for DebugLayer
impl !RefUnwindSafe for DebugLayer
impl !Send for DebugLayer
impl !Sync for DebugLayer
impl Unpin for DebugLayer
impl UnsafeUnpin for DebugLayer
impl !UnwindSafe for DebugLayer
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.