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RenderDevice

Struct RenderDevice 

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pub struct RenderDevice {
    pub context: GpuContext,
    /* private fields */
}

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§context: GpuContext

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impl RenderDevice

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pub fn new( context: GpuContext, surface_format: TextureFormat, size: (u32, u32), ) -> Self

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pub async fn recover(&mut self) -> Result<()>

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pub fn resize(&mut self, new_size: (u32, u32))

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pub fn scene_view(&self) -> Option<&TextureView>

Scene-pass target priority: this, then the swapchain view.

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pub fn target_format(&self) -> TextureFormat

Pipeline constructors take this, not the surface format.

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pub fn composite_to_swap( &self, encoder: &mut CommandEncoder, swap_view: &TextureView, )

Methods from Deref<Target = GpuContext>§

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impl Deref for RenderDevice

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type Target = GpuContext

The resulting type after dereferencing.
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fn deref(&self) -> &GpuContext

Dereferences the value.

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