pub struct FrameFormat {
pub color: TextureFormat,
pub depth: TextureFormat,
}Fields§
§color: TextureFormat§depth: TextureFormatTrait Implementations§
Source§impl Clone for FrameFormat
impl Clone for FrameFormat
Source§fn clone(&self) -> FrameFormat
fn clone(&self) -> FrameFormat
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for FrameFormat
impl Debug for FrameFormat
Source§impl PartialEq for FrameFormat
impl PartialEq for FrameFormat
impl Copy for FrameFormat
impl Eq for FrameFormat
impl StructuralPartialEq for FrameFormat
Auto Trait Implementations§
impl Freeze for FrameFormat
impl RefUnwindSafe for FrameFormat
impl Send for FrameFormat
impl Sync for FrameFormat
impl Unpin for FrameFormat
impl UnsafeUnpin for FrameFormat
impl UnwindSafe for FrameFormat
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more