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Presenter

Struct Presenter 

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pub struct Presenter { /* private fields */ }

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impl Presenter

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pub fn new(format: TextureFormat) -> Result<Self, PassError>

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pub fn attach(&mut self, gpu: &GpuContext) -> Result<(), PassExecutionError>

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pub fn register_pass( &mut self, pass: Box<dyn FramePass>, ) -> Result<(), PassError>

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pub fn uploads(&self) -> u64

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pub fn sections(&self) -> &[Section]

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pub fn after_submit(&mut self)

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pub fn upload( &mut self, device: &Device, queue: &Queue, eye: &Eye, viewport: Vec2, views: &[PublishedView], )

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pub fn record_scene( &mut self, device: &Device, encoder: &mut CommandEncoder, target: &TextureView, size: (u32, u32), background: Color, ) -> Result<(), PassExecutionError>

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pub fn record_overlays( &mut self, encoder: &mut CommandEncoder, target: &TextureView, size: (u32, u32), ) -> Result<(), PassExecutionError>

Call after record_scene with the same target and encoder.

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