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Hyperslice4DNode

Struct Hyperslice4DNode 

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pub struct Hyperslice4DNode { /* private fields */ }

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impl Hyperslice4DNode

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pub fn new( device: &Device, surface_format: TextureFormat, module: &ShaderModule, ) -> Self

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pub fn with_depth( device: &Device, surface_format: TextureFormat, module: &ShaderModule, depth: DepthMode, ) -> Self

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pub fn uniforms(&self) -> &Hyperslice4DUniforms

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pub fn uniforms_mut(&mut self) -> &mut Hyperslice4DUniforms

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pub fn set_uniforms(&mut self, queue: &Queue, uniforms: Hyperslice4DUniforms)

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pub fn flush_uniforms(&self, queue: &Queue)

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pub fn set_clear_color(&mut self, color: Color)

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pub fn body_capacity(&self) -> usize

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pub fn set_bodies(&mut self, bodies: &[BodyUniform])

Does not auto-flush; pair with Self::flush_uniforms.

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impl Hyperslice4DNode

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pub fn record_in_viewport( &mut self, encoder: &mut CommandEncoder, view: &TextureView, viewport: Viewport, )

LoadOp::Load: the kernel discards unshaded pixels, so a background records ahead of it within the same stage.

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pub fn record( &self, encoder: &mut CommandEncoder, view: &TextureView, depth_view: Option<&TextureView>, viewport: Viewport, load: ColorLoad, )

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pub fn record_strip( &mut self, device: &Device, queue: &Queue, encoder: &mut CommandEncoder, view: &TextureView, cells: &[(Viewport, f32, BodyUniform)], load: ColorLoad, ) -> Result<()>

Each cell gets its own uniform image and bind group: write_buffer lands ahead of the whole command buffer, so a shared image would give every cell the last write.

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