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SkyGroundNode

Struct SkyGroundNode 

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pub struct SkyGroundNode { /* private fields */ }

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impl SkyGroundNode

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pub fn new( device: &Device, target_format: TextureFormat, depth_format: TextureFormat, convention: DepthConvention, ) -> Self

depth_format must match the attachments passed to Self::record, which owns the frame’s color and depth clear.

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pub fn set_uniforms(&mut self, queue: &Queue, uniforms: &SkyGroundUniforms)

Also sets the color clear to the uniforms’ horizon.

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pub fn record( &self, encoder: &mut CommandEncoder, view: &TextureView, depth_view: &TextureView, viewport: Option<&Viewport>, )

Clears both attachments, so it records at the start of a stage the schedule lets clear; viewport restricts the shading, not the clear.

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pub fn draw(&self, rp: &mut RenderPass<'_>, viewport: Option<&Viewport>)

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