pub enum EdgeShading {
Material,
Palette(PaletteId),
Depth {
back: [f32; 4],
front: [f32; 4],
extent: f32,
},
}Variants§
Trait Implementations§
Source§impl Clone for EdgeShading
impl Clone for EdgeShading
Source§fn clone(&self) -> EdgeShading
fn clone(&self) -> EdgeShading
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for EdgeShading
impl Debug for EdgeShading
Source§impl Default for EdgeShading
impl Default for EdgeShading
Source§fn default() -> EdgeShading
fn default() -> EdgeShading
Returns the “default value” for a type. Read more
Source§impl PartialEq for EdgeShading
impl PartialEq for EdgeShading
impl Copy for EdgeShading
impl StructuralPartialEq for EdgeShading
Auto Trait Implementations§
impl Freeze for EdgeShading
impl RefUnwindSafe for EdgeShading
impl Send for EdgeShading
impl Sync for EdgeShading
impl Unpin for EdgeShading
impl UnsafeUnpin for EdgeShading
impl UnwindSafe for EdgeShading
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more