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TextRenderer

Struct TextRenderer 

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pub struct TextRenderer { /* private fields */ }

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impl TextRenderer

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pub fn new( device: &Device, queue: &Queue, surface_format: TextureFormat, font_bytes: &[u8], bake_size_px: f32, ) -> Result<Self>

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pub fn queue( &mut self, text: &str, position: [f32; 2], size_px: f32, color: [f32; 4], )

Queues straight-alpha RGBA text at the first line’s ascender in viewport pixels.

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pub fn record( &mut self, device: &Device, queue: &Queue, encoder: &mut CommandEncoder, view: &TextureView, viewport_size: [f32; 2], )

Draws and clears the text queue.

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pub fn metrics(&self) -> &TextMetrics

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pub fn bake_size_px(&self) -> f32

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pub fn line_height_px(&self) -> f32

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