pub(crate) enum Action {
Show 29 variants
Mode(Mode),
Active(usize),
Slice(f32),
ExactSlice(f32),
Plane(usize),
Gimbal(Option<bool>),
Running(Option<bool>),
Projection(Family),
NextProjection,
Color(ColorMode),
NextColor,
Hud(Option<bool>),
Shape(usize, usize),
AddShape(usize),
RemoveShape(usize),
ReorderShape {
from: usize,
to: usize,
},
Controls(Option<bool>),
Formula(Option<bool>),
Labels(Option<bool>),
Guides(Option<bool>),
ToyboxDebug(Option<bool>),
Rope(Option<bool>),
Strip(Strip),
Rate(f32),
Display(Display),
Reset,
Time(f32),
PlaneAngle(usize, f32),
Throw(Entity, [f32; 3]),
}Variants§
Mode(Mode)
Active(usize)
Slice(f32)
ExactSlice(f32)
Plane(usize)
Gimbal(Option<bool>)
Running(Option<bool>)
Projection(Family)
NextProjection
Color(ColorMode)
NextColor
Hud(Option<bool>)
Shape(usize, usize)
AddShape(usize)
RemoveShape(usize)
ReorderShape
Controls(Option<bool>)
Formula(Option<bool>)
Labels(Option<bool>)
Guides(Option<bool>)
ToyboxDebug(Option<bool>)
Rope(Option<bool>)
Strip(Strip)
Rate(f32)
Display(Display)
Reset
Time(f32)
PlaneAngle(usize, f32)
Throw(Entity, [f32; 3])
Trait Implementations§
Source§impl AppCommand<Playground> for Action
impl AppCommand<Playground> for Action
impl Copy for Action
Auto Trait Implementations§
impl Freeze for Action
impl RefUnwindSafe for Action
impl Send for Action
impl Sync for Action
impl Unpin for Action
impl UnsafeUnpin for Action
impl UnwindSafe for Action
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
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then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
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&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.