pub(crate) fn set_mode(
dispatch: &mut Dispatch<'_, Playground>,
domain: DomainHandle<EuclideanR4>,
cards: &[Card],
mode: Mode,
) -> Result<(), Rejection>pub(crate) fn set_mode(
dispatch: &mut Dispatch<'_, Playground>,
domain: DomainHandle<EuclideanR4>,
cards: &[Card],
mode: Mode,
) -> Result<(), Rejection>