pub(crate) struct Card {
pub(crate) geometry: Option<PreparedId>,
pub(crate) toy_geometry: Option<PreparedId>,
pub(crate) material: MaterialId,
pub(crate) cut: MaterialId,
pub(crate) shades: Option<Shades>,
}Fields§
§geometry: Option<PreparedId>§toy_geometry: Option<PreparedId>§material: MaterialId§cut: MaterialId§shades: Option<Shades>Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Card
impl RefUnwindSafe for Card
impl Send for Card
impl Sync for Card
impl Unpin for Card
impl UnsafeUnpin for Card
impl UnwindSafe for Card
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