pub(crate) struct Scratch {
pub(crate) center: Vec3,
pub(crate) slots: Vec<(Entity, ShapeEntry, f32)>,
pub(crate) bodies: Vec<BodyUniform>,
pub(crate) cells: Vec<Cell>,
pub(crate) strip: Vec<(Viewport, f32, BodyUniform)>,
pub(crate) subject: Rotor4,
pub(crate) anchors: Vec<(usize, &'static str, Vec3)>,
pub(crate) depths: Vec<DepthBand>,
}Fields§
§center: Vec3§slots: Vec<(Entity, ShapeEntry, f32)>§bodies: Vec<BodyUniform>§cells: Vec<Cell>§strip: Vec<(Viewport, f32, BodyUniform)>§subject: Rotor4§anchors: Vec<(usize, &'static str, Vec3)>§depths: Vec<DepthBand>Implementations§
Auto Trait Implementations§
impl Freeze for Scratch
impl RefUnwindSafe for Scratch
impl Send for Scratch
impl Sync for Scratch
impl Unpin for Scratch
impl UnsafeUnpin for Scratch
impl UnwindSafe for Scratch
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