pub(crate) fn add_body(
dispatch: &mut Dispatch<'_, Playground>,
domain: DomainHandle<EuclideanR4>,
entity: Entity,
polytope: Polytope4,
pose: Pose<EuclideanR4>,
) -> Result<(), Rejection>pub(crate) fn add_body(
dispatch: &mut Dispatch<'_, Playground>,
domain: DomainHandle<EuclideanR4>,
entity: Entity,
polytope: Polytope4,
pose: Pose<EuclideanR4>,
) -> Result<(), Rejection>