pub(crate) fn fill_depth_bands(
session: &Session<Playground>,
domain: DomainHandle<EuclideanR4>,
alpha: f32,
out: &mut Vec<DepthBand>,
)pub(crate) fn fill_depth_bands(
session: &Session<Playground>,
domain: DomainHandle<EuclideanR4>,
alpha: f32,
out: &mut Vec<DepthBand>,
)