pub struct WorldState<S: PhysicsSpace> { /* private fields */ }Auto Trait Implementations§
impl<S> Freeze for WorldState<S>
impl<S> RefUnwindSafe for WorldState<S>where
<S as Space>::Point: RefUnwindSafe,
<S as Space>::Vector: RefUnwindSafe,
<S as IsometryGroup>::Iso: RefUnwindSafe,
<S as PhysicsSpace>::AngVel: RefUnwindSafe,
<S as PhysicsSpace>::Inertia: RefUnwindSafe,
impl<S> Send for WorldState<S>
impl<S> Sync for WorldState<S>
impl<S> Unpin for WorldState<S>where
<S as Space>::Point: Unpin,
<S as Space>::Vector: Unpin,
<S as IsometryGroup>::Iso: Unpin,
<S as PhysicsSpace>::AngVel: Unpin,
<S as PhysicsSpace>::Inertia: Unpin,
impl<S> UnsafeUnpin for WorldState<S>
impl<S> UnwindSafe for WorldState<S>where
<S as Space>::Point: UnwindSafe + RefUnwindSafe,
<S as Space>::Vector: UnwindSafe + RefUnwindSafe,
<S as IsometryGroup>::Iso: UnwindSafe,
<S as PhysicsSpace>::AngVel: UnwindSafe,
<S as PhysicsSpace>::Inertia: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more