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PassSchedule

Struct PassSchedule 

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pub struct PassSchedule { /* private fields */ }

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impl PassSchedule

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pub fn new(convention: DepthConvention) -> Self

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pub fn convention(&self) -> DepthConvention

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pub fn unattached(&self) -> Option<&'static str>

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pub fn names(&self) -> impl Iterator<Item = &'static str> + '_

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pub fn sections(&self) -> &[Section]

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pub fn register(&mut self, pass: Box<dyn FramePass>) -> Result<(), PassError>

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pub fn attach( &mut self, gpu: &GpuContext, frame: FrameFormat, ) -> Result<(), PassExecutionError>

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pub fn begin_frame(&mut self)

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pub fn section( &mut self, name: &'static str, encoder: &mut CommandEncoder, body: impl FnOnce(&mut CommandEncoder), )

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pub fn record( &mut self, stage: PassStage, encoder: &mut CommandEncoder, target: &FrameTarget<'_>, ) -> Result<(), PassExecutionError>

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pub fn record_scene( &mut self, encoder: &mut CommandEncoder, target: &FrameTarget<'_>, background: Color, ) -> Result<(), PassExecutionError>

Replaces record for Background and Scene and includes the frame clear.

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pub fn end_frame(&mut self, encoder: &mut CommandEncoder)

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pub fn after_submit(&mut self)

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