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Identity3

Struct Identity3 

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pub struct Identity3;

Trait Implementations§

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impl ViewMapping<EuclideanR3> for Identity3

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fn name(&self) -> &'static str

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fn image_point( &self, eye: &Pose<EuclideanR3>, point: <EuclideanR3 as Space>::Point, ) -> Option<[f32; 3]>

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fn image_local( &self, space: &EuclideanR3, _eye: &Pose<EuclideanR3>, _pose: &Pose<EuclideanR3>, relative: &<EuclideanR3 as DomainSpace>::Relative, local: <EuclideanR3 as Space>::Point, ) -> Option<[f32; 3]>

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fn lift( &self, eye: &Pose<EuclideanR3>, ray: &ImageRay, ) -> Option<DomainRay<EuclideanR3>>

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fn depth_envelope(&self) -> DepthEnvelope

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fn image_segment( &self, space: &S, eye: &Pose<S>, pose: &Pose<S>, relative: &S::Relative, segment: [S::Point; 2], emit: &mut dyn FnMut(f32, Option<[f32; 3]>), )

Emits an ordered image polyline; None breaks the line.
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fn section(&self, _eye: &Pose<S>, _pose: &Pose<S>) -> Option<SectionCut>

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fn ray_lift(&self) -> bool

True when lift recovers a domain ray from any image ray; a map without one refuses grabs and field bridges by name.
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fn image_radius(&self, _eye: &Pose<S>, _point: S::Point, radius: f32) -> f32

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fn depth_envelope_at(&self, _eye: &Pose<S>) -> DepthEnvelope

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