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CubeStores

Struct CubeStores 

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pub struct CubeStores {
    pub pieces: Store<Piece>,
    pub stickers: Store<Sticker>,
    pub slots: Relation<Slot>,
    pub history: Value<Vec<Twist>>,
    pub turning: Value<Option<Turning>>,
    pub rng: Value<u64>,
}

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§pieces: Store<Piece>§stickers: Store<Sticker>§slots: Relation<Slot>§history: Value<Vec<Twist>>§turning: Value<Option<Turning>>§rng: Value<u64>

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impl AppCommand<CubeStores> for Scramble

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fn name(&self) -> &'static str

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fn apply( &mut self, dispatch: &mut Dispatch<'_, CubeStores>, ) -> Result<Outcome, Rejection>

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impl AppCommand<CubeStores> for TwistCommand

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fn name(&self) -> &'static str

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fn apply( &mut self, dispatch: &mut Dispatch<'_, CubeStores>, ) -> Result<Outcome, Rejection>

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impl AppCommand<CubeStores> for Undo

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fn name(&self) -> &'static str

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fn apply( &mut self, dispatch: &mut Dispatch<'_, CubeStores>, ) -> Result<Outcome, Rejection>

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impl Default for CubeStores

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fn default() -> CubeStores

Returns the “default value” for a type. Read more
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impl HasRelation<Slot> for CubeStores

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fn relation(&self) -> &Relation<Slot>

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fn relation_mut(&mut self) -> &mut Relation<Slot>

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impl HasStore<Piece> for CubeStores

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fn store(&self) -> &Store<Piece>

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fn store_mut(&mut self) -> &mut Store<Piece>

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impl HasStore<Sticker> for CubeStores

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fn store(&self) -> &Store<Sticker>

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fn store_mut(&mut self) -> &mut Store<Sticker>

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impl Stores for CubeStores

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type Snapshot = Snapshot

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fn bind(&mut self, _scene: SceneId, _owner: Owner)

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fn boundary(&mut self, _owner: Owner)

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fn release(&mut self, _entity: Entity, _owner: Owner)

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fn snapshot(&self) -> Snapshot

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fn restore(&mut self, _from: &Snapshot, _scene: SceneId, _owner: Owner)

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