pub fn push_blended_edge(
mesh: &mut LineMesh<3>,
a: Vec4,
b: Vec4,
arc_center: Vec4,
color_a: [f32; 4],
color_b: [f32; 4],
width: f32,
blend: f32,
projection: &Projection<4>,
body_pos_r3: Vec3,
samples: usize,
view_radius: f32,
)Expand description
Blends body-frame chords and arcs with blend in [0, 1]; arc radii interpolate about arc_center.