pub fn push_projected_chord(
mesh: &mut LineMesh<3>,
a: Vec4,
b: Vec4,
color_a: [f32; 4],
color_b: [f32; 4],
width: f32,
projection: &Projection<4>,
body_pos_r3: Vec3,
view_radius: f32,
samples: usize,
)Expand description
Samples in the body frame, then clips before adding the world translation.